Anchor Handling in rainy weather
General information
Besides the importance of accurate modelling of the mathematical manoeuvring models, MARIN realized from the start that the visuals needed to corrolate with the 6 DOF movement of the mathematical model. By correlating the visuals and force/motion calculations one can “see the wave coming”. Meaning for instance that when a wave is hitting the vessel visually, the force of the wave effects the vessel’s motion simultaneously. This is specially important in DP and Anchor Handling operations. This is a feature many visualisation software lack, just presenting a wave without correlation with the calculated forces/motions.
The realism of the visuals is recently further upgraded with the implementation of special visual software used in the computer game industry. The new technology allows for special effects with regard to such as light breaking, mirroring, shadowing, 3D fog, smoke, fire, etc. and will be implemented gradually.
Further improvement lies ahead with regard to the presentation and control of the simulated atmosphere (cloud forming, thunder and lightning, day and night cyclus depending on simulation time and percipitation, etc) and presentation of the water (wind force dependent with foam and streaks, bow waves with spray, etc). All based on scientific models and keeping the visuals/motions correlation intact.
Besides the importance of accurate modelling of the mathematical manoeuvring models, MARIN realized from the start that the visuals needed to corrolate with the 6 DOF movement of the mathematical model. By correlating the visuals and force/motion calculations one can “see the wave coming”. Meaning for instance that when a wave is hitting the vessel visually, the force of the wave effects the vessel’s motion simultaneously. This is specially important in DP and Anchor Handling operations. This is a feature many visualisation software lack, just presenting a wave without correlation with the calculated forces/motions.
The realism of the visuals is recently further upgraded with the implementation of special visual software used in the computer game industry. The new technology allows for special effects with regard to such as light breaking, mirroring, shadowing, 3D fog, smoke, fire, etc. and will be implemented gradually.
Further improvement lies ahead with regard to the presentation and control of the simulated atmosphere (cloud forming, thunder and lightning, day and night cyclus depending on simulation time and percipitation, etc) and presentation of the water (wind force dependent with foam and streaks, bow waves with spray, etc). All based on scientific models and keeping the visuals/motions correlation intact.
Examples of atmosphere
Cumulus clouds
Thunder and lightning
Sunrise
Full moon
Rain
Snow
Examples of water
Wave crests at sunset
Wave crest at midday
Bow wave in port
Bow wave at sea
Contact
For more information please contact Maritime Simulation & Software Group or visit our simulators.
MARIN
Department "Maritime Simulation & Software Group"
Haagsteeg 2
P.O. Box 28
6700 AA Wageningen
The Netherlands
Phone +31 317 49 32 37
E-mail msg@marin.nl

